The Ferry at Low Water — Beta 1

UrdTrace round report · 3 testers · 4 runs · generated 2026-10-05 10:13 UTC

17 / 20counted passages visited (85%)
3 / 4endings reached
21 / 27static links followed
30passage displays recorded
6tester notes

Counted passages exclude SugarCube special passages (StoryInit). Endings are passages tagged “ending” plus any changes made in UrdTrace. Static links are [[links]] written in passage text; links made by macros or JavaScript are not listed. A recorded step shows a passage was displayed; it does not prove which dynamic choice produced it.

Worklist (6)

#PassageKindStatusNoteTester · run · stepRoute before
N1FaretypoOpenTypo: “He weighs them, nods,” — I think “and nods” is missing a word, or the comma is extra.ana · 1 · 3Start › Ferryman
N2PassengerstoryOpenWhy can’t the passenger go ashore? One more line about the tide would help here.ana · 1 · 5Ferryman › Fare › Crossing
N3MudbugFixedBug: I shouted for help from the mud, but the next passage says I “walk back along the jetty planks”. I was never on the jetty.bo · 1 · 3Start › Causeway
N4DunesstoryOpenThe ending after “Dig” comes very abruptly. One more beat before the tin box?bo · 1 · 8Haggle › Crossing › Island
N5ShelterstoryOpenLovely atmosphere in the shelter. I slept without reading the tide table and only noticed it later.cy · 1 · 4Start › Causeway › Posts
N6HagglestoryOpenIs it intended that “Walk away” sends me back to the causeway? It felt like a loop.cy · 2 · 3Start › Ferryman

Not reached (3) and next-round hints

Hints follow static links only. They are possible routes, not observed or guaranteed paths.

PassagePossible static route
SinkingStart → Causeway → Mud, choose “Push on”
TideTableStart → Causeway → Posts → Shelter, choose “Read the tide table”
EndingTide endingStart → Causeway → Posts → Shelter → TideTable, choose “Wait for the tide”

Endings

EndingRuns reaching itTesters
EndingStranded11
EndingTide00
EndingHome22
EndingTreasure11

Static links never followed (6)

FromLink textTo
MudPush onSinking
ShelterRead the tide tableTideTable
SinkingGrab the postEndingStranded
PassengerDeclineIsland
TideTableGo nowIsland
TideTableWait for the tideEndingTide

Runs

Tester · runStepsEndingRoute
ana · run 18EndingHomeStart › Ferryman › Fare › Crossing › Passenger › Letter › Chapel › EndingHome
bo · run 19EndingTreasureStart › Causeway › Mud › Ferryman › Haggle › Crossing › Island › Dunes › EndingTreasure
cy · run 15EndingStrandedStart › Causeway › Posts › Shelter › EndingStranded
cy · run 28EndingHomeStart › Ferryman › Haggle › Causeway › Posts › Island › Chapel › EndingHome

Passage coverage

PassageVisitsTestersRunsNotes
Start4340
Ferryman3330
Causeway3230
Fare1111
Haggle2221
Posts2120
Mud1111
Crossing2220
Shelter1111
Sinking0000
Passenger1111
Island2220
TideTable0000
EndingStranded ending1110
Letter1110
Chapel2220
Dunes1111
EndingTide ending0000
EndingHome ending2220
EndingTreasure ending1110

Story fingerprint fb3ffbce87b584737b16fe689c1db8fdbea1b5dc415974ac8e9fd9e26d7f0d33 · SugarCube 2.37.3 · IFID 4961BC75-3FCA-4DE7-A958-D2EF4B78A305 · UrdTrace 1.0.0